Galaxiaverse Litepaper
  • πŸ“œDisclaimer
  • πŸ‘‹1.0. Introduction
    • 1.1. What is Galaxiaverse?
    • 1.2. Technology
      • 1.2.1. Blockchain (Web 3.0, Smart Contracts)
      • 1.2.2. Unreal Engine 5 (+ MetaHuman)
      • 1.2.3. Database
      • 1.2.4. Epic Subsystem
      • 1.2.5. Game Servers
      • 1.2.6. QT - Launcher & Update
    • 1.3. Lore
    • 1.4. Mission & Vision
    • 1.5. Registration
  • πŸͺ2.0. Planet Builder Mechanism
  • 🌠3.0. Social Hub
    • 3.1. Event Halls & Buildings
    • 3.2. Events
    • 3.3. Mini Games
    • 3.4. Assets
      • 3.4.1. Wearables
  • πŸš€4.0. Social Mall
    • 4.1. Stores
    • 4.2. Events
  • πŸ’°5.0. Galaxiaverse Economy
    • 5.1. Token Types
    • 5.2. Tokenomics
    • 5.3. Token Earning Mechanics
    • 5.4. Tokens & NFTs
    • 5.5. Project Revenue Types
  • πŸ—ΊοΈ6.0. Roadmap
  • 🀝7.0. Community
    • 7.1. Discord
  • πŸ”—8.0. Official Links
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  1. 1.0. Introduction
  2. 1.2. Technology

1.2.5. Game Servers

Amazon Elastic Compute Cloud (Amazon EC2) provides a scalable computing capacity in the Amazon Web Services (AWS) Cloud. In the early stages, we are using Amazon EC2 because it eliminates our need to invest in hardware upfront so we can develop and deploy our servers faster.

Before releasing Galaxiaverse, we are planning to migrate from Epic Subsystem to GameLift because it provides all the features that Epic Subsystem has and offers other integrated AWS services as well. We believe that it will help us to deliver high-performance, high-reliability game servers while dynamically scaling our resource usage to meet possible NFT holders' demand.

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Last updated 2 years ago

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